Rather than go entirely back to their earlier prototype build of the game, they are continuing development using the Unreal engine, a side-step away from Unity. They would have almost certainly needed to find a publisher one way or another - this has just forced them over that particular barrel a little earlier. Do remember that as nice as a seven-digit Kickstarter budget sounds, £1.35m is minuscule budget for any kind of lengthy, modern single-player game. After a brief hiatus, the studio have re-refocused their efforts back to their previous path, and the game is on course yet again, albeit delayed until sometime in 2020.Īpparently returning to the original, smaller focus of the game has made it somewhat more palatable to publishers and investors once more, so unless disaster strikes again, then the money will continue to flow until such time as the project can be completed. Thanks to PC Gamer managing to pin down the Night Dive head folks at GDC, we now know that the System Shock remake is alive once more. The game is officially back on track using their previous design, but it has come at a cost of time. While some less optimistic folks took this as a death knell for the project and declared it done and dusted at the time, the reality of the situation doesn't seem to be nearly so dramatic. Plans to divert from a pure remake to redesign the game from the ground up had spiraled out of control, and money was running low. Not too long ago, we reported that things were sounding a bit wobbly over on the System Shock remake's Kickstarter page.
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